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We need to have some time to both study the Miis more, and also know how well things go with Mii Fighter-allowed tournies before we just try to make it so cut and dry "it has to be exactly like this" before most of us even have gotten the game yet. In terms of keeping standard sizes and so forth, yeah, I agree. Making sure things are fair for people in terms of what sizes and weights aren't going to make things OP for the character, or bad for people is a GOOD thing. But we shouldn't take away also their looks, outfits or so on completely. As for custom moves, that's a whole nother can of worms, considering on one hand, there have been tournies run with them already that've done well without much issue.
And on the other hand, people are worried about too much to memorize, or how it might ruin tournies, or a billion other things I've heard from pros, stream boars and everyone in-between. That kind of thing I'd say we need to wait and see, and go with whatever works best, that also is entertaining.
I know most pros focus on either winning most, or getting the prize most or so forth, but for those watching, people enjoy variety, they enjoy excitement. And that seems to be getting that for them. Joined Oct 6, Messages Thus why I said it's best to wait and see how the transfere process for Mii Fighters goes for the WiiU version goes, and then go from there.
Either way, I do think if all works out in the end, I don't see there being a reason to not let them compete for the most part, as long as everything is clear on what's accepted for sizes for those wanting to main them, and after we see how they fare in a couple tournies that allow them, for just in case. Tourney Format: I've always hated swiss, I've been in FG tournaments that have implemented and I honestly can't stand it.
Tiebreakers are dumb and the results always because shaky and sloppy, at least with my recent experiences.
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Maybe they ran it wrong who knows. Double Elim bracket all the way through for Smash though is pretty silly in terms of majors. Locals can run Double Elim thats whatever but as soon as the tournament gets numbers I think they should be round robin pools. Im for stage striking for sure, but Regardless, figure out a striking system, or yeah just RS the 1st match neutral. How should stage banning work? One universal omega stage that is FD but has walls under the stage giving the ability to walljump under the ledge.
Make that a counterpick. Figure out which ONE Omega FD we could use for this if they're all the same except looks than the player can choose and ban all the Omega's that provide no wall FD is what that is for Equipment should be banned straight up. No one??? At least to my knowledge. So you could argue, if they barely change the special move at all.
What the hell's the point? Mii's should be banned as well, I am not a fan of the lack of consistency they have.
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At least thats what I'm expecting. Mii's just seem to inconsistent to be allowed imo, BUT once again nobody is experimenting with them in a competitive environment at least from what I can tell. Raykz said:. I understand that Mii's might have very little difference in weight or size but the problem comes from not knowing. Last edited: Sep 21, Joined Mar 1, Messages 2, Location Toronto. Maybe because you banned them all? Was that really necessary?
Could you please justify your reasons for the bans in one of the stage legality threads? We're so early into this game I consider excessive stage-bans to be questionable. I'm preeetty sure I'll agree once I've had ample time to explore the new stages, but it would be really nice to have some real public analysis of the stages so we can all get on the same page. I'm pretty bias because for me the less stages the better imo, but from what i've gathered the 3DS version is reaally lacking in stages that you can play on.
You can already vividly tell that the WiiU version is going to have far more legal stages, and probably just more stages in general since its console. Greave Smash Apprentice Sep 22, I think custom specials should totally be tourney-legal, but the players should be able to know the opponent's customs before the match begins. The issue of having to unlock them all on the Wii U shouldn't be too great. It would be awesome not only being able to ask "who's your main," but also "what's your build.
Last edited: Sep 22, Will Smash Journeyman Sep 22, Is it me or does two stocks 5 mins vs 3 stocks 8 mins not seem to make a huge difference? With three stocks the game went a wee bit longer and thanks to Thinkaman's thread I seem to not be the only one feeling that way the only reason im leaning towards 2 stocks is to try and get the attetnion of any future "For Glory players" to smashboards and other competitive smash sites. Sep 22, Even if we do go with 3 stock, 8 minutes pure game time the longest set we can have is 24 minutes. There honestly isn't much difference there on either end of the spectrum.
But if I had to choose I'd go with 3 stock, fewer games total so less set up time between games , and in my opinion it makes for more dramatic matches.
Gea was arguing that the community believes that wins by timeout are not an accurate measure of skill. While I do not believe that is true, our rulesets have definitely been set up in a way that really discourages those win conditions. By sacraficing that idea we can kill two birds with one stone, best of three with a shorter time limit very well may encourage some match ups to go to time, but at the end of the day we will shorter matches that end in a much smaller window of time.
There is absolutely no reason to try and force the game to be aggressive with a ridiculously long time limit. I would even argue that a shorter time limit will actually force more conflict more frequently than a longer one. I would also argue that it makes sets more fun to watch because time would be treated as a meaningful factor instead of an annoyance.
So instead of "ug It is down to the wire! What are our goals with a competitive ruleset?
I think that needs to be the question we ask as a community before we get too deep into trying to fix scores of different issues. For example. My biggest goal with a rule set is to encourage new players to join the scene. Gea Smash Master Sep 22, Sep 23, Gea said:. Are you saying that you personally believe that timeout wins by percent are accurate reflections of skill, or that you believe the community thinks timeouts to be accurate reflections of skill? Timeouts aren't very popular. Because of this attitude, I really don't think anyone would ever advocate 3 stock 5 minutes.
I think there's a good reason to avoid timeouts, and it's the reason we play stock matches instead of time matches the default. Competing for stocks provides more information about which player is better. Suppose two players of near-equal skill. So what was previously a small amount of information about which player is better, becomes a very dominant proportion of the total information we get out of the match.
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